3. alfheim tundras
3. alfheim tundras
Alfheim Tundras
| Travel Roll | Common Elements | Rare Elements |
|---|---|---|
| D8 |
;TiMountain; Terrain
⚠ Dangers
Deep Snow Denizens
- ;LiClock; Clocks
- Deep Snow. The snow here is so deep that it causes every non flying creature to suffer from Slow, even if they are immune. Objective action can be taken to solve this problem.
Wandering Spirits
Dancing lights approach from across the dark snowy plain. At first it seems like moonlight glinting off the snow, but on approach, they are clearly spirits wandering the the tundra eternally.
| Tundra Cat | Blubball | Frost Demon | Chilling Memory | Palupit | | :—————-: | :—————-: | :—————-: | :—————–: | :—————: | |
| | Soldier | Elite | Elite | Soldier | Champion 5 |
;LiSparkles; Discoveries
- Buried Battlefield residual magic from the first battle with the witch.
- Hunting Camp Meet a powerful, intelligent tiger creature that has slaughtered a camp of hunters. The tiger informs them these men were hunting it, and they had their chance to retreat. It is honorable and knows of Bram. It has little interest outside of maintaining it’s place in the food chain, so the party can take the Looting Bow from the corpses.
- Snow Cave fall in through the roof. All ice inside.
;TiSignRight; Points of Interest
;LiQuestionMarkGlyph; Mysteries
;FarFlag; Help Requests
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