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4. lake thule

4. lake thule

Lake Thule

Lake Thule is home to the Merfolk. They rely on the Dragon Lord to keep the lake from freezing over with his natural body heat, and provide for him as thanks. Aria has Elaine panic the Merfolk by freezing over the lake so they awaken the Lord, then she casts a Madness spell upon him. Without stopping the Lord, the lake will completely freeze naturally (as the Lord won’t return to his temple underwater).

| Travel Roll | Common Elements | Rare Elements | | :————-: | :—————–: | :—————: | | N/a | | |

;TiMountain; Terrain

A magnificent lake, small islands dotting the center.

⚠ Dangers

The Knight of Aria

The Knight is found with Elaine on a small island in the middle of the lake. She’s magically restrained, and the restrained are pulling magic power from her and forcing her to cast a powerful ice spell over the lake. (This is causing the Merfolk to panic.) This continues as the Knight turns to face the party, immediately brandishing the blade he couldn’t put to work in the last encounter.

[!danger|gallery] Fairies52.png Chamber of Arms60.png

  • At crisis, cut to The merfolk awakening the dragon. The Avatar of Aria appears as it awakens and puts a curse of madness on it.

Dragon Lord of the Lake

[!danger|gallery] Aquatics096.png 1014110900.png 1014110901.png

Notes

This whole conflict is fought with a Boat Clock with 12 sections and a DC of 7. Anyone riding in the boat can defend it with an opposed check rather than use that default 7.

Phase 1

8 Merfolk are fleeing towards the PC’s boat. The last one stops to talk at Bram’s request. May damage the boat.

Phase 2

The Dragon lord flies from the lake it’s super heated form.

Phase 3

The dragon lord transforms into it’s Ice Fire form, with blue flames that freeze to the touch.

;LiSparkles; Discoveries

  • Mer-Chance, the gambling oriented shop. His wares are dependent on how well you roll. Roll 4d12, call how many higher or lower. Keep the ones you got right. Win three times with at least one die and he’ll let you shop.

    ;TiSignRight; Points of Interest

    ;LiQuestionMarkGlyph; Mysteries

    ;FarFlag; Help Requests

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