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Hidden Machine Obstacles

A Pokerole Article on what the equivalent of "Hidden Machine" moves are in a ttrpg

HMs for a Narrative Game

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Hidden Machines in the games were specific moves that allowed you to move or interact with the overworld in specific ways. While HMs have gone by the wayside in the modern games, the concept of Pokemon enabling new shortcuts, avoiding obstacles, and being required to pass barriers is a great idea to spice up a Pokerole journey.

This is a list of various action words a Pokemon could take, and types of Pokemon that might be able to take that. Use these action words to inspire obstacles or challenges in your party’s path as they journey through the Pokemon world. The Types columns are only suggestions! If it makes sense a Pokemon can take that action in the given situation, allow it!

Moves This table is just based off of types or Pokemon and then generic powers that type might have. Moves are another great source of inspiration! Build backwards, look at a player’s move and build a puzzle or obstacle that just asks to be solved using that move.


ActionTypesObstacles
FlyFlying, DragonAnything on the ground, getting to something in the air.
SwimWater, IceTravel on the water, waterfalls, whirlpools
DiveWaterGet to something underwater
FloatPsychic, Grass, ElectricLevitate an object, cross a gap
BlockRock, Ground, PsychicCreate a barrier, build a path through an obstacle
VanishGhostGo through a wall or floor, hide in plain sight
ChargeElectricPower an electronic, cross live wire areas
StrengthFight, Rock, SteelBreak an obstacle, Move a obstacle out of the way
LightFire, Electric, DragonIgnite a flammable material, clear flammable obstacle
DissolvePoisonEat through materials
SniffNormalFollow a scent, notice something hidden
CamouflageBug, GrassHide in plain sight, spy on something
BuildRock, Ice, GroundCreate an obstacle or a way around one
TeleportPsychicMove instantly somewhere else
SneakDark, Ghost, FlyingMove without being spot, trail someone
FreezeIceFreeze an obstacle or path
FlashFire, Electric, FairyBrighten a dark area
ClimbNormal Ground, FightScale a high/vertical surface
SwingGrass, FightSwing across a gap on vine, cable, etc
SlideIceGo safely down a deep drop
HoneypotGrass, Fairy, BugLet off a scent or effect that attracts Pokemon/People
DouseWaterPut out flames, cool off an area
ChillIce, WaterMake a too hot environment hospitable
WarmFire, ElectricityMake a too cold environment hospitable
AnchorRock, Steel, GroundMake a too windy environment hospitable
CleanseFlying, Fairy, PoisonMake a toxic environment hospitable
NullifyNormal, DarkMake a spectral environment traversable
CalmFairy, GrassCalm an anxious or distressed person
ForageGrass, NormalFind water or food in the wilderness
This post is licensed under CC BY 4.0 by the author.