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Prairie manectric 4

#unovawildwest/pokemon

Manectric (F)

Rank: Amateur Nature: Naive (7) Type Electric Ability Lightning Rod Total HP 7

Str⬤⬤⦿⭘⭘ (3/5)Tough⬤⬤⬤⭘⭘
Dex⬤⬤⬤⦿⭘⭘ (4/6)Cool⬤⬤⬤⭘⭘
Vit⬤⬤⦿⭘ (3/4)Beauty⬤⭘⭘⭘⭘
Spe⬤⬤⬤⭘⭘⭘ (3/6)Clever⬤⭘⭘⭘⭘
Ins⬤⬤⦿⭘ (3/4)Cute⬤⭘⭘⭘⭘
Brawl2Channel0Clash0Evasion2
Alert3Athletic0Nature0Stealth1
Allure0Etiquette0Intimidate3Perform1

Lightning Rod If anyone uses an Electric-Type move with a Single target, it will be redirected to this Pokémon; it is immune to damage from them. The first time this Pokémon is hit by an Electric-Type move, Increase 1 Point to this Pokemon’s Special. This Pokémon will attract lightning and electricity to itself to charge its power.

Moves
Roar

A mighty roar that scares the foe. Type Normal – Support Target Foe – Power 0 Dmg Dice None Acc Dice TOUGH + INTIMIDATE = (6) Effect Low Priority 6. In the wild the battle ends. In an official fight, the Pokémon switches out. If its the last or only Pokémon the move fails. Switcher Move.

Odor Sleuth

The Pokemon uses its keen smell to detect the foe. Type Normal – Support Target Foe – Power 0 Dmg Dice None Acc Dice INSIGHT + ALERT = (6) Effect The Foe can not Evade moves performed by the User. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types. Add all Successes from this Move to any Rolls to Track the target.

Thunder Fang

The user lands an electrified bite on the foe. The direct current may affect the foe greatly. Type Electric – Physical Target Foe – Power 2 Dmg Dice STRENGTH + 2 = 5 (+1 STAB) Acc Dice DEXTERITY + BRAWL = (6) Effect Roll 2 Chance Dice to Flinch the foe. Roll 2 Chance Dice to Paralyze the foe.

Leer

A vicious glare that will make any opponent doubt its own strength in battle. Type Normal – Support Target All Foes – Power 0 Dmg Dice None Acc Dice TOUGH + INTIMIDATE = (6) Effect Reduce the Defense of those affected.

Fire Fang

The user breathes fire from its mouth while biting the target. Type Fire – Physical Target Foe – Power 2 Dmg Dice STRENGTH + 2 = 5 Acc Dice DEXTERITY + BRAWL = (6 - 1 Successes) Effect Roll 2 Chance to Flinch the Foe. Roll 2 Chance Dice to Burn the foe. -1 Accuracy.

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