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Bluff delphox

#unovawildwest/pokemon

Delphox (F)

Rank: Amateur Nature: Modest (10) Type Fire/Psychic Ability Blaze Total HP 7

Str⬤⬤⭘⭘⭘ (2/5)Tough⬤⬤⭘⭘⭘
Dex⬤⬤⬤⦿⭘⭘ (4/6)Cool⬤⭘⭘⭘⭘
Vit⬤⬤⭘⭘⭘ (2/5)Beauty⬤⬤⬤⭘⭘
Spe⬤⬤⬤⦿⭘⭘ (4/6)Clever⬤⭘⭘⭘⭘
Ins⬤⬤⬤⦿⦿⭘ (5/6)Cute⬤⬤⭘⭘⭘
Brawl3Channel3Clash0Evasion2
Alert2Athletic1Nature0Stealth0
Allure0Etiquette0Intimidate1Perform0

Blaze When this Pokémon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Fire-Type Moves, and they will get 1 extra die to their Damage Pool. The Fire on this Pokémon’s body will burn incredibly fierce just before fading.

Moves
Psybeam

Attack with a beam of psychic energy that hits the mind of the target. Type Psychic – Special Target Foe – Power 2 Dmg Dice SPECIAL + 2 = 6 (+1 STAB) Acc Dice DEXTERITY + CHANNEL = (7) Effect Roll 1 Chance Dice to Confuse the foe.

Fire Spin

The user creates a vortex of fire that remains spinning in the battlefield, trapping the foe within. Type Fire – Special Target Foe – Power 2 Damage Dice SPECIAL + 2 = 6 (+1 STAB) Accuracy Dice DEXTERITY + CHANNEL = (7) Effect Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds. -2 Accuracy.

Mystical Fire

This mystical fire not only burns the foe, it also drains its power. Type Fire – Special Target Foe – Power 2 Dmg Dice SPECIAL + 2 = 6 (+1 STAB) Acc Dice DEXTERITY + CHANNEL = (7) Effect Reduce Foe’s Special.

Shadow Ball

The Pokemon hurls a sphere made of shadow and dark matter to harm the foe. Type Ghost – Special Target Foe – Power 3 Dmg Dice SPECIAL + 3 = 7 Acc Dice DEXTERITY + CHANNEL = (7) Effect Roll 1 Chance Dice to Reduce foe’s Sp. Defense.

Light Screen

The user manifests its mental power on the world, creating walls and floors of light that help prevent the passing of energies. Type Psychic – Support Target User and Allies – Power 0 Dmg Dice None Acc Dice SPECIAL + CHANNEL = (7) Effect User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.

Will-O-Wisp

The user calls a floating ember to consume the foe. Type Fire – Support Target Foe – Power 0 Dmg Dice None Acc Dice DEXTERITY + CHANNEL = (7 - 2 Successes) Effect Burn the Foe. -2 Accuracy.

Ember

The user shoots a small flame against the target that may cause a first-degree burn. Type Fire – Special Target Foe – Power 2 Dmg Dice SPECIAL + 2 = 6 (+1 STAB) Acc Dice DEXTERITY + CHANNEL = (7) Effect Roll 1 Chance Dice to Burn the foe.

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