Sots gengar
Gengar (M)
Rank: Ace Nature: Sassy (7) Type Ghost/Poison Ability Cursed Body Total HP 7
Str | ⬤⬤⦿⭘ (3/4) | Tough | ⬤⬤⭘⭘⭘ |
---|---|---|---|
Dex | ⬤⬤⬤⦿⦿⭘ (5/6) | Cool | ⬤⬤⬤⬤⭘ |
Vit | ⬤⬤⭘⭘ (2/4) | Beauty | ⬤⭘⭘⭘⭘ |
Spe | ⬤⬤⬤⦿⭘⭘⭘ (4/7) | Clever | ⬤⬤⭘⭘⭘ |
Ins | ⬤⬤⦿⦿⭘ (4/5) | Cute | ⬤⬤⭘⭘⭘ |
Brawl | 2 | Channel | 3 | Clash | 1 | Evasion | 1 |
---|---|---|---|---|---|---|---|
Alert | 0 | Athletic | 1 | Nature | 1 | Stealth | 0 |
Allure | 4 | Etiquette | 1 | Intimidate | 0 | Perform | 0 |
Cursed Body Whenever this Pokémon is dealt damage with a Move, Roll 3 Chance Dice to disable that move. More than one Move may be disabled this way. This Pokémon carries a curse within itself. Crossing this Pokémon is nota good idea.
Moves
Shadow Break Physical; Dexterity+Brawl; One Foe; Str+3; Lethal Shadow Mist Support; Special+Channel; All Foes, remove 2 successes from Evasion checks
Nightmare
The user enters the target’s dream to torment it. Type Ghost – Support Target Foe – Power 0 Dmg Dice None Acc Dice WILL + CHANNEL = (3) Effect Will only work if the Target is asleep. Deal 1 Damage to the foe. Deal 1 Damage again at the beginning of each Round if the target is still asleep.
Curse
The user mutters words that become an evil incantation, the curse may only be lifted by a medium or through divine intervention. Type Ghost – Support Target Foe – Power 0 Dmg Dice None Acc Dice WILL + CHANNEL = (3) Effect Roll half the user’s HP as damage dice to itself, ignoring Defenses. The target will remove 1 success from all their rolls until the Curse is lifted.
Dark Pulse
The Pokémon sends a wave of dark feelings that affect those who are most vulnerable, hurting the foe and leaving it unable to act. Type Dark – Special Target Random Foe – Power 3 Dmg Dice SPECIAL + 3 = 7 Acc Dice INSIGHT + CHANNEL = (7) Effect Targets random foe. Roll 2 Chance Dice to Flinch the foe.
Hypnosis
Employ a hypnotic suggestion to make the target feel drowsy and fall into a deep slumber. Works better on a target that is not in danger. Type Psychic – Support Target Foe – Power 0 Dmg Dice None Acc Dice INSIGHT + ALLURE = (8 - 4 Successes) Effect Put the target to sleep. Dark-Type Pokémon are affected by this move. -4 Accuracy.
Payback
The Pokémon tackles the target with hatred and vengeance. Type Dark – Physical Target Foe – Power 2 Dmg Dice STRENGTH + 2 = 5 Acc Dice DEXTERITY + BRAWL = (7) Effect Add 2 Extra Dice to the Damage Pool if the target already damaged you this Round.
Confuse Ray
The user flashes a sinister ray of bright light that leaves the target disoriented and confused. Type Ghost – Support Target Foe – Power 0 Dmg Dice None Acc Dice INSIGHT + NATURE = (5) Effect Confuse the foe.