Post

Sanity table

Each of these Events triggers a Will roll. Use the trainers current Will Points for this roll, not max Will. The number of successes required is listed in the DC column, and the trainer loses the number of will points listed in the Failure column when the fail, Success column when they succeed.

EventDCSuccessFailure
Trainer (self) takes damage101
Sees reality Glitch101
See Missingno Pokemon201
Trainer/Pokemon Faints202
Interacting with Glitch212
See MissingNo212

When using the Sanity Table, a trainer who loses all their Will Points blacks out and enters a coma. They will not recover without extensive medical care. A player who is at half Will suffers a Breakdown. In combat, a breakdown will manifest as either Fight or Flight, for better or worse. Out of combat, roleplay the breakdown. These are serious breaks and at best can be bottled up, not resolved in a session.

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