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Mewtwo

Mewtwo (N)

Rank Master Nature Sassy (7) Type Psychic Ability Pressure Total HP 10

Str⬤⬤⬤⬤⬤⬤ (6/6)Tough⬤⬤⬤⬤⭘
Dex⬤⬤⬤⬤⬤⬤⬤ (7/7)Cool⬤⬤⬤⭘⭘
Vit⬤⬤⬤⬤⬤ (5/5)Beauty⬤⬤⬤⬤⬤
Spe⬤⬤⬤⬤⬤⬤⬤⬤ (8/8)Clever⬤⬤⬤⬤⭘
Ins⬤⬤⬤⬤⬤ (5/5)Cute⬤⬤⬤⭘⭘
Brawl4Channel5Clash0Evasion2
Alert1Athletic1Nature1Stealth0
Allure0Etiquette1Intimidate0Perform0

Pressure While this Pokémon is out, reduce the total Will Points of all foes by half, rounded down. Being around this Pokémon will be very stressing and demanding, even the bravest will feel themselves faltering.

Moves
Psychic

The user’s telekinetic force is enough to cause severe harm to their target. This telekinesis is not subtle. Type Psychic – Special Target Foe – Power 3 Dmg Dice SPECIAL + 3 = 11 (+1 STAB) Acc Dice DEXTERITY + CHANNEL = (12) Effect Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.

Psystrike

Through sheer psychic power, the user materializes its energy to deal a heavy strike to its foe. Type Psychic – Special Target Foe – Power 4 Dmg Dice SPECIAL + 4 = 12 (+1 STAB) Acc Dice DEXTERITY + CHANNEL = (12) Effect This Move is resisted with the Foe’s Defense instead of its Sp. Defense

Barrier

The user casts a protective field around itself. Type Psychic – Support Target Foe – Power 0 Dmg Dice None Acc Dice SPECIAL + CHANNEL = (13) Effect Increase the User’s Defense by 2.

Self Destruct

The Pokemon makes use of its ability to blow up parts of its own body in an impressive display of power. Type Normal – Physical Target Area – Power 8 Dmg Dice STRENGTH + 8 = 14 Acc Dice STRENGTH + BRAWL = (10) Effect After performing the move, the user receives damage equal to its remaining HP.

Me First

The user anticipates the next attack so it can hit the target with an astounding speed. Type Normal – Support Target Foe – Power 0 Dmg Dice None Acc Dice DEXTERITY + BRAWL = (11) Effect Priority 1. The User copies and uses the Move the target was intending to use. It must be a damaging Move.

Confusion

The target’s mind is hit by a weak psychic force that leaves them wondering if they were hit by an invisible enemy. Sometimes the foe is left seeing things that aren’t really there. Type Psychic – Special Target Foe – Power 2 Dmg Dice SPECIAL + 2 = 10 (+1 STAB) Acc Dice DEXTERITY + CHANNEL = (12) Effect Roll 1 Chance Dice to Confuse the foe.

Power Swap

The Pokemon employs its psychic power to make the opponent feel like it’s got your weaknesses and make the user feel like it’s got the target’s strength. Type Psychic – Support Target Foe – Power 0 Dmg Dice None Acc Dice SPECIAL + CHANNEL = (13) Effect Switch your Strength and Special with your foe.

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