Positioning In Fabula Ultima
Two experiments on positioning mechanics in Fabula Ultima and some theory crafting around them.
Two experiments on positioning mechanics in Fabula Ultima and some theory crafting around them.
Advice I've compiled about designing Fabula NPCs
A Pokerole 2.0 Homebrew for doing Pokemon Contests.
A Pokerole 2.0 Homebrew that simplifies the multiple action system for faster gameplay at higher ranks.
A Fabula Ultima Homebrew to attempt to apply Golden Sky Story bonds to Fabula.
A Pokerole 2.0 Homebrew where Trainers can provide buffs to their Pokemon by cheering them on.
A Draft PbtA system for Fire Emblem, inspired by the Musou spin offs.
A Pokerole System Reference Document
A Pokerole 2.0 Homebrew for non combatant trainers to influence a fight with witty commentary!
A Pokerole Article on what the equivalent of "Hidden Machine" moves are in a ttrpg